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TBD FPS

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Devlog

  • Falling into SPAAAAACE!
    July 10, 2022 by fljohnson3#dangling data, #dontdestroyonload
    Three days ago, I found that there were random level beginnings where the player was out of position, and with nothing under that GameObject, plummeted away. It seemed that the C# script thought the p... Continue reading
  • Notes on Level Design
    July 10, 2022 by fljohnson3
    In spending about two weeks fiddling with an automated level generator, and finding weaknesses with both that and a modular NavMesh apparatus, I went back to hand-building levels, at least for this pr... Continue reading
  • Like "Home Improvement", MORE POWER(ups)!
    June 17, 2022 by fljohnson3#BFG, #dumpster fire, #damage model
    Holy cow...since last time, I revised the ammo/weapon relationships in inventory, and introduced a BFG-type weapon., the Eliminator I had the bright idea to make the contents of ammunition caches comp... Continue reading
  • Boo-boos and Blunders Bared
    May 30, 2022 by fljohnson3#debugging, #level
    As you likely figured from the title, adding a second level exposed a boatload of not-so smart design and implementation moves. For starters, placing a dozen enemies on the second level revealed that... Continue reading
  • Genesis
    May 24, 2022 by fljohnson3
    When I ran into a "Sci-fi Warehouse Construction Set" whose pieces actually fit together, I went to revisit that TeleBlastura game. These pieces make if possible for a game level to include multiple s... Continue reading
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