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Another Month, Another Demo
October 20, 2021
by
fljohnson3
#Updated Demo
Added quick weapon select (left/right arrow keys) Fixed glitch with last shots of sniping weapons Architectural changes to aid in debugging...
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O-kay, forgot something
August 29, 2021
by
fljohnson3
In preparing for show-and-tell at Philly Game Mechanics, I found that I hadn't dealt with the "Player loses" situation. I've added a "Game Over" and solved a nagging concern about file size. The MacOS...
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The Playable Demo is Ready!
July 19, 2021
by
fljohnson3
As well as fixing control-related bugs, I've added a third level, a Toxic Television enemy type, and some semblance of an ending. I think three levels makes for a minimum-yet-playable demo. 8^)...
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The story of some new content
July 13, 2021
by
fljohnson3
#BFG
As the worst of the Evil TVs have an icon represnting super-janky content-toxic stuff-I figured the game's BFG should be an "anti-jank" weapon. I originally proposed this would fire rockets, like a pa...
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Update
July 13, 2021
by
fljohnson3
Added a new type of enemy and a new type of weapon. There's a bit of a story to it...
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Bug Fix:Mouse needed to be locked to the window
July 06, 2021
by
fljohnson3
Fixed a flaw in controlling the "Mouselook" control: It now correctly responds to situations where, otherwise, the mouse would go out of the window. I thank Appleguysnake of Philly Game Mechanics for...
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Gotta love modular corridors
July 06, 2021
by
fljohnson3
Although the corridor set I had in December looked gorgeous, it was hard to figure out how to create corridors of my own. I went about and found two modular sets where 'rooms' had been prefabricated a...
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How's THIS for a demo?
December 10, 2020
by
fljohnson3
#Demoware
Using little more than free audiovisual assets and considerable C# code of my own, I've put together a demonstration for a somewhat odd first-person shooter. I built this in an effort to test my own c...
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